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Blender

First, Get Organized in Blender
  • Think of collections like folders for your assets after your Export
  • One collection = One asset (simple!)
  • Got a complex asset? Use nested collections like subfolders
  • Pro tip: Keep related stuff together in each collection
Show & Hide Magic
  • Only visible collections (eye icon on) will export
  • Want to export something? Make sure you can see it!
  • Hide anything you don’t want in the export
  • Easy peasy visibility control
Export Time!
  1. Open Tools>VRseFbx-AutoExporter (Ctl+N)
  2. Pick “Collections” mode
  3. Choose where to save your files
  4. Making nested stuff? Turn on “Make Separate Folders”
  5. Hit that “Export FBX” button and watch the magic happen!
FROM TEXTURING APPLICATION:
  • Export you textures into respective Folders where you Exported from Blender

Unity for 3D Artists

Step 1: Import & Check
  1. Open Import Master Tool (Tools > AutoVRse > VRseBuilder > Import Master)
  2. Drag & drop your entire asset folder - tool finds all FBX files inside!
  3. Check these critical properties:
    • Poly count ,Textures & Materials Counts and details
    • Mesh has proper UV maps
    • Pivot points are correct
    • Scale is right for Unity
Step 2: Material Magic
  • Choose your weapon:
    • “Lazy-Mode-1😊” for FBX with textures
    • “Lazy-Mode-2” for separate texture folders
  • Watch as materials extract & map automatically
  • Tool sets up proper shaders too like you defined!
Step 3: Smart Labels
  • First, sync with your lead about required labels
  • Apply these must-have categories:
    • Industry (Medical, Automotive…)
    • Environment (Interior/Exterior/All)
    • Asset Type (Props, Equipment…)
    • Module Type (Fire Safety, Project Name)
  • Bonus: Add project zones (Az01_Lab_Area)
Step 4: Final Verify & Upload
  • Quick final checks:
    • Materials & textures working? ✓
    • Labels properly set? ✓
    • Folders organized? ✓
    • Asset previews looking good? ✓
  • Hit upload and you’re done! 🎉

Unity for Lighting Artists

Quick Download
  1. Open Import Master (Tools > AutoVRse > VRseBuilder > Import Master)
  2. Go to “Download Assets” tab
  3. Pick your project module
  4. Hit “List Objects”
  5. Select what you want
  6. Choose folder & click “Download”
Done! Assets download with all materials, textures, and labels intact! Building Time!
  1. Open Infinity Workshop (Tools > AutoVRse > VRseBuilder > Infinity Workshop)
  2. Browse your assets
  3. Drag into scene
  4. Create away!

Unity for Developers