Skip to main content

Cloning your Project in Unity

Bring your generated story and assets from Studio to Unity

Unity Project Settings

Make sure your selected platform is Android

The setup comes with the correct projects settings, by default they are configured to build for Meta Quest

You may need to go to the settings to fine tune any oculus settings you need, there is handy compatibility checker in XR Plugin Management > Project Validation

Login to VRse Builder Services

Use your credentials and login, make sure you have access to the project you are trying to clone

You need to provide a username and password for the login, the same must be made on a Pulse dashboard with the appropriate role for the same

If the overlay menu is not visible for you, you can find the login window in VrseBulder > Auth > Login

Advanced Tab

If there are multiple instance of Studio running in your organization, it is possible to change the one Unity SDK is pointing at, simple drop down the advanced tab and change the base url mentioned there

VRse Studio Projects

All your project management can be done under one window now, the location of the same is mentioned below

If your overlay menu is not visible, you can find the same in VRseBuilder > Studio Projects Window

Project Config

All project related settings and configuration are united under one window now, that can be found as below:

In case your overlay menu is not showing up you can find it in Menu > Project Config

You can set the following configurations as of now:

Login Access Settings

  • PulseAPI URL: Backend API endpoint for your project
  • Login Method: Authentication method (typically "DomainName")

Text-to-Speech (TTS) Settings

  • TTS Token (OpenAI Key): API key for OpenAI text-to-speech services
  • Confirm auto-generated paths for Project Resource TTS Folder Path and Available File Path For TTS

Photon App Settings

  • App Id Fusion: Application ID for Photon Fusion multiplayer services
  • App Id Voice: Application ID for Photon Voice communication services
  • Fixed Region (Optional): Preferred server region for network optimization

Unity Project Settings

  • Company Name: Publisher/developer name for Unity build
  • Product Name: Application name
  • Package Naming Method: Choose "Auto-generate" or "Custom"
VRse Builder Configuration Files

These configuration files are now automatically created and need not be created/edited manually

You can create these normally how you would for any other Unity asset, right click on the Project window, Create>AutoVRse>VRseBuilder

Project Config

Create this file first, this is to set your project name, it also holds the other configuration files

Room Config

Room config file contains information about the various scenes that you want to include in your application, this helps formatting the menu scene with data as well

Brand Config

This one helps with the colors of your UI and any logos

info

You will need to setup your Color Palette for this setup to be finished

Story Editing Tool

New way to access story editing tool

Story Editing Tool

Brand & Color Management

Easily add your brand colors and logos to the Standard UI kit provided in the development kit

warning

Information in this section is missing

On your Hierarchy click on the + button on the top left, navigate to AutoVRse>VRse Builder>Logos

Pick the option you like and place it on your scene, this prefab will automatically get updated if you change the logo on Brand Config