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In order for a 3D asset to be interactable in VR, it needs to have the components required by VRse Builder SDK Thankfully this is very straightforward. There is some tooling to help us with this Simply, right click your mesh which is placed on the scene on the Heirarchy, go to AutoVRse>VRseBuilder>Create and select the type of object you want to convert your mesh into.

Grabbable

This type of item can be grabbed using the controller or hand tracking

PlacePoint

A grabbable can be placed here such that it snaps to that point