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This is a Unity Editor tool designed to streamline asset browsing and management. This tool does not perform any upload or download operations. It enables Users to:
  • Browse assets from predefined directories.
  • Search, filter, and categorize assets efficiently.
  • Drag and drop assets into the scene with customization options.
  • Toggle Work-in-Progress (WIP) assets for better workflow management.
  • Use project-based asset filtering to view only relevant content.
  • Enable the “Show Interactable Popup” to add interaction components when placing assets.
This tool is going to be merged along with other tools in a single solution soon

Usage

Find the tool in Unity

  • Open Unity and navigate to the menu bar.
  • Go to Tools > AutoVRse > VRseBuilder > InfinityWorkshop.
  • Click on “InfinityWorkshop” to open the tool in a separate editor window.
Tip: You can dock the window anywhere in Unity for easier access!

/images/workshop/01.png+_existingInIndexedDbMintlify

Browse Assets

  • The tool displays assets from linked directories.
  • Use Category Tabs to filter assets based on different modules
  • Search Bar: Quickly find assets by name.
  • Multi-Label Search: Select multiple labels to refine results
  • Project Assets Filter: Enables viewing only assets relevant to your active project.
/images/workshop/02.png+_existingInIndexedDbMintlify Right Click Actions
  • “Show in Project” → Highlights the asset in the Project window.
  • “Copy Path” → Copies the asset’s path to the clipboard.

/images/workshop/06.png+_existingInIndexedDbMintlify

Using Assets

  • Click to select individual assets
  • Use Ctrl or Shift for multi-selection
  • Drag and drop assets directly into the Scene View
Add as Interactables /images/workshop/05.png+_existingInIndexedDbMintlify /images/workshop/03.png+_existingInIndexedDbMintlify
  • Enable the “Show Interactable Popup” toggle in the UI
  • When enabled, dragging an asset into the scene will prompt a popup asking whether to:
    • Add the asset as a static model
    • Add it as a grabbable object with interaction components
  • If disabled, assets will be placed without the popup

Labels

Labels Data is essential for categorizing and filtering assets within the tool. To modify or add new labels, follow these steps:

Locate the Labels Data Asset

  1. Path in Project
    • The labels data is stored as an asset, typically found at:
      Assets/Core/Scripts/InfinityWorkshop/Data/VRseLabelsData.asset
      
  2. Open the Asset
    • Navigate to the specified path in the Unity Project window
    • Double-click on VRseLabelsData.asset to open it in the Inspector

Editing Labels

  1. Add a New Category:
    • In the Inspector, you’ll find fields to add new categories
    • Click the ”+” button to add a new category
    • Name the Category: Provide a descriptive name (e.g., “Fire Safety”, “Electrical Components”)
    /images/workshop/07.png+_existingInIndexedDbMintlify
  2. Add Labels to a Category:
    • Under each category, you can add multiple labels
    • Click the ”+” button next to the labels list to add new labels
    • Define Labels: Enter the label names that correspond to asset attributes or tags
  3. Save Changes:
    • After adding or modifying categories and labels, ensure you save the asset
    • Unity automatically saves changes, but it’s good practice to verify

Reflecting Changes in Tool

  1. Refresh the Tool:
    • After updating the labels data, open or refresh the window
    • The tool will automatically load the updated categories and labels
    /images/workshop/08.png+_existingInIndexedDbMintlify
  2. Verify the Changes:
    • Check the Category Tabs in the tool to ensure new categories and labels appear as expected
    • Test asset filtering based on the new labels to confirm functionality

FAQ

Q: Can I search for assets using multiple labels?
Yes! Just select multiple labels in the Multi-Label Search section.
Q: How do I make an asset interactable?
Enable the “Show Interactable Popup” toggle before dragging assets into the scene.
Q: My asset previews are not loading correctly. What should I do?
Try clicking “Refresh”, or restart Unity if the issue persists.