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Introduction

VRseBuilder helps teams build VR training applications from an idea to a headset-ready APK.

It combines a natural-language MCP workflow, a Unity SDK, a story system, and a reusable design system so you can create structured VR training without starting from scratch every time.

Idea to VR workflow diagramIdea to VR workflow diagram

How It Works

  1. Start with the training idea

    Define what the learner should practice, what environment they need, and what actions they must perform.

  2. Build the scene

    Bring your own assets, or use Infinity Workshop* to source VR-ready assets from AutoVRse's library.

  3. Generate the experience with MCP

    Use natural language to set up scene objects, interactions, and story flow through the VRseBuilder MCP workflow.

  4. Fine-tune in Unity

    Use the Unity SDK to test, adjust interactions, add custom behavior, and prepare the module for deployment.

  5. Deploy and measure

    Build the APK for your headset fleet or MDM, and optionally connect Pulse Dashboard* for training insights.

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*Infinity Workshop and Pulse Dashboard are optional services. Contact us if you want either enabled for your project.

Getting Started

Start here based on what you want to do next.