Skip to main content

Nomenclature

Understand the language that will serve as the base of the design system.

Defining a Moment

A moment is one learning objective. It consists of one or more physical interactions that must be completed to meet that objective. A chapter is a collection of moments, and a story is a collection of chapters.

Actions, Queries & Triggers

Every “moment” is made up of a series of actions and triggers that define what happens at that point in your experience. These are the fundamental components that are used to build your interactive narrative. Actions describe changes that occur in the environment or objects.
for eg: playing a sound, animating or moving an object, or updating a UI element
Triggers define when user input is needed.
for eg: grabbing or placing an object, or pressing a button
Query refers to the specific object that the action or trigger is applied to.

Moment Lifecycle

Each moment goes through a lifecycle of actions and triggers.
  1. On Awake - A list of actions
  2. On Start - A list of actions
  3. On Right - A list of triggers can be added here
  4. On Wrong - A list of triggers can be added here
    1. A list of actions can happen after this
  5. On First Warning - Automatically triggers after 5 seconds (configurable)
    1. A list of actions can happen after this
  6. On Last Warning - Automatically triggers after 15 seconds (configurable)
    1. A list of actions can happen after this
  7. On End - A list of actions
This structure can help you create a step by step flow for each moment of your story.
  • Typically you use Awake to setup objects.
  • Then perform actions that provide context to the user about what is going to happen in that step.
  • Use the OnRight and OnWrong steps to collect user input; if the user does something wrong add actions that can guide them towards the right trigger.
  • Warning actions assist a confused user by providing context about the step.
  • End the moment and provide context as required.